I directed and "shot" this short machinima cinematic using the DCS World flight sim, with the goal of delivering a more narrative and immersive story beyond the norm of what the engine had typically been used for. Heatblur's outstanding modeling of the Viggen provided interiors and exteriors, and elements were combined from other simulators to create a more immersive experience. Several days of in-game work (including location scouting and mission editing to achieve the desired atmosphere) including extensive experimentation with tools: missions were flown by pilots in VR, then filmed from replays using TrackIR cameras to achieve the loose, fluid feeling of speed and danger. 

Jeff Dodson provided the superb music and sound design.

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